Validating UX concepts for mJunior banking app

Testing two visual concepts of a banking app for kids to assess appeal, ease of learning, and parental concerns.

usability testing

kids UX

Client:

Cooperation with:

Language:

Validating UX concepts for mJunior banking app

Testing two visual concepts of a banking app for kids to assess appeal, ease of learning, and parental concerns.

usability testing

kids UX

Client:

Cooperation with:

Language:

Validating UX concepts for mJunior banking app

Testing two visual concepts of a banking app for kids to assess appeal, ease of learning, and parental concerns.

usability testing

kids UX

Client:

Cooperation with:

Language:

Validating UX concepts for mJunior banking app

Testing two visual concepts of a banking app for kids to assess appeal, ease of learning, and parental concerns.

usability testing

kids UX

Client:

Cooperation with:

Language:

Validating UX concepts for mJunior banking app

Testing two visual concepts of a banking app for kids to assess appeal, ease of learning, and parental concerns.

usability testing

kids UX

Client:

Cooperation with:

Language:

Design appeal

Compared two visual styles for preference and emotional engagement

Learning curve

Observed how quickly children adapted to key financial tasks

Parental trust

Identified concerns related to control, safety, and content suitability

Design appeal

Compared two visual styles for preference and emotional engagement

Learning curve

Observed how quickly children adapted to key financial tasks

Parental trust

Identified concerns related to control, safety, and content suitability

Challenge

The development team needed to validate two competing design directions for the banking app aimed at children aged 7-12. The study aimed to uncover which concept was more intuitive, engaging, and educational, while also surfacing learnability issues and parental expectations.

Key business challenges included:

  • Design direction - selecting the concept with better emotional and cognitive resonance.

  • Cognitive load - ensuring children understood basic banking concepts and tasks.

  • Parental control - identifying safety and monitoring needs of caregivers.

  • User engagement - testing whether interactive elements sustain interest without trivializing banking.

Challenge

The development team needed to validate two competing design directions for the banking app aimed at children aged 7-12. The study aimed to uncover which concept was more intuitive, engaging, and educational, while also surfacing learnability issues and parental expectations.

Key business challenges included:

  • Design direction - selecting the concept with better emotional and cognitive resonance.

  • Cognitive load - ensuring children understood basic banking concepts and tasks.

  • Parental control - identifying safety and monitoring needs of caregivers.

  • User engagement - testing whether interactive elements sustain interest without trivializing banking.

Challenge

The development team needed to validate two competing design directions for the banking app aimed at children aged 7-12. The study aimed to uncover which concept was more intuitive, engaging, and educational, while also surfacing learnability issues and parental expectations.

Key business challenges included:

  • Design direction - selecting the concept with better emotional and cognitive resonance.

  • Cognitive load - ensuring children understood basic banking concepts and tasks.

  • Parental control - identifying safety and monitoring needs of caregivers.

  • User engagement - testing whether interactive elements sustain interest without trivializing banking.

Challenge

The development team needed to validate two competing design directions for the banking app aimed at children aged 7-12. The study aimed to uncover which concept was more intuitive, engaging, and educational, while also surfacing learnability issues and parental expectations.

Key business challenges included:

  • Design direction - selecting the concept with better emotional and cognitive resonance.

  • Cognitive load - ensuring children understood basic banking concepts and tasks.

  • Parental control - identifying safety and monitoring needs of caregivers.

  • User engagement - testing whether interactive elements sustain interest without trivializing banking.

Challenge

The development team needed to validate two competing design directions for the banking app aimed at children aged 7-12. The study aimed to uncover which concept was more intuitive, engaging, and educational, while also surfacing learnability issues and parental expectations.

Key business challenges included:

  • Design direction - selecting the concept with better emotional and cognitive resonance.

  • Cognitive load - ensuring children understood basic banking concepts and tasks.

  • Parental control - identifying safety and monitoring needs of caregivers.

  • User engagement - testing whether interactive elements sustain interest without trivializing banking.

Approach

Conducting research with children required a specialized approach that differed significantly from standard adult usability testing. Session formats, language, and task structure were adapted to suit shorter attention spans and limited reading skills. Testing time was kept brief and engaging to reduce cognitive fatigue and maintain focus.

Throughout the process, researchers used neutral prompts and observation techniques suited to younger users, avoiding bias or pressure. Emotional responses, facial expressions, and moments of hesitation were considered as meaningful as verbal feedback. At the end of each session, parents were consulted to provide additional context, helping to triangulate findings around trust, clarity, and appropriateness.

Approach

Conducting research with children required a specialized approach that differed significantly from standard adult usability testing. Session formats, language, and task structure were adapted to suit shorter attention spans and limited reading skills. Testing time was kept brief and engaging to reduce cognitive fatigue and maintain focus.

Throughout the process, researchers used neutral prompts and observation techniques suited to younger users, avoiding bias or pressure. Emotional responses, facial expressions, and moments of hesitation were considered as meaningful as verbal feedback. At the end of each session, parents were consulted to provide additional context, helping to triangulate findings around trust, clarity, and appropriateness.

Approach

Conducting research with children required a specialized approach that differed significantly from standard adult usability testing. Session formats, language, and task structure were adapted to suit shorter attention spans and limited reading skills. Testing time was kept brief and engaging to reduce cognitive fatigue and maintain focus.

Throughout the process, researchers used neutral prompts and observation techniques suited to younger users, avoiding bias or pressure. Emotional responses, facial expressions, and moments of hesitation were considered as meaningful as verbal feedback. At the end of each session, parents were consulted to provide additional context, helping to triangulate findings around trust, clarity, and appropriateness.

Approach

Conducting research with children required a specialized approach that differed significantly from standard adult usability testing. Session formats, language, and task structure were adapted to suit shorter attention spans and limited reading skills. Testing time was kept brief and engaging to reduce cognitive fatigue and maintain focus.

Throughout the process, researchers used neutral prompts and observation techniques suited to younger users, avoiding bias or pressure. Emotional responses, facial expressions, and moments of hesitation were considered as meaningful as verbal feedback. At the end of each session, parents were consulted to provide additional context, helping to triangulate findings around trust, clarity, and appropriateness.

Approach

Conducting research with children required a specialized approach that differed significantly from standard adult usability testing. Session formats, language, and task structure were adapted to suit shorter attention spans and limited reading skills. Testing time was kept brief and engaging to reduce cognitive fatigue and maintain focus.

Throughout the process, researchers used neutral prompts and observation techniques suited to younger users, avoiding bias or pressure. Emotional responses, facial expressions, and moments of hesitation were considered as meaningful as verbal feedback. At the end of each session, parents were consulted to provide additional context, helping to triangulate findings around trust, clarity, and appropriateness.

Methodologies & phases

Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations

Methodologies & Phases

Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations

Methodologies & phases

Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations

Methodologies & phases

Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations
Methodologies & Phases
Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations
Methodologies & Phases
Research planning and scenario design

We defined clear research objectives aligned with early-stage concept validation, ensuring that the setup supported reliable and child-appropriate testing:

  • Defined representative user tasks to reflect typical financial actions in the app’s scope.

  • Developed scenario-based flows adapted to the cognitive needs of different age groups.

  • Created a consistent testing protocol to ensure reliable data across sessions and design variants.

Concept testing with children
UX conclusions and recommendations

Conclusion

The testing process revealed clear preferences among both children and parents, as well as areas where visual design and navigation required simplification. While children gravitated toward engaging and expressive elements, parents prioritized safety, structure, and clarity of messaging.

Conclusion

The testing process revealed clear preferences among both children and parents, as well as areas where visual design and navigation required simplification. While children gravitated toward engaging and expressive elements, parents prioritized safety, structure, and clarity of messaging.

Conclusion

The testing process revealed clear preferences among both children and parents, as well as areas where visual design and navigation required simplification. While children gravitated toward engaging and expressive elements, parents prioritized safety, structure, and clarity of messaging.

Conclusion

The testing process revealed clear preferences among both children and parents, as well as areas where visual design and navigation required simplification. While children gravitated toward engaging and expressive elements, parents prioritized safety, structure, and clarity of messaging.

Conclusion

The testing process revealed clear preferences among both children and parents, as well as areas where visual design and navigation required simplification. While children gravitated toward engaging and expressive elements, parents prioritized safety, structure, and clarity of messaging.

Outcome

Clear concept feedback: one version was preferred for visual appeal, the other for structure and clarity.

Identified usability gaps: younger children needed more guidance and simpler task flows.

Documented parental expectations: consistent demand for safety, control, and transparent language.

Recommendations for refinement: the final report included insights on tone, pacing, and age-specific guidance.

Outcome

Clear concept feedback: one version was preferred for visual appeal, the other for structure and clarity.

Identified usability gaps: younger children needed more guidance and simpler task flows.

Documented parental expectations: consistent demand for safety, control, and transparent language.

Recommendations for refinement: the final report included insights on tone, pacing, and age-specific guidance.

Outcome

Clear concept feedback: one version was preferred for visual appeal, the other for structure and clarity.

Identified usability gaps: younger children needed more guidance and simpler task flows.

Documented parental expectations: consistent demand for safety, control, and transparent language.

Recommendations for refinement: the final report included insights on tone, pacing, and age-specific guidance.

Outcome

Clear concept feedback: one version was preferred for visual appeal, the other for structure and clarity.

Identified usability gaps: younger children needed more guidance and simpler task flows.

Documented parental expectations: consistent demand for safety, control, and transparent language.

Recommendations for refinement: the final report included insights on tone, pacing, and age-specific guidance.

Outcome

Clear concept feedback: one version was preferred for visual appeal, the other for structure and clarity.

Identified usability gaps: younger children needed more guidance and simpler task flows.

Documented parental expectations: consistent demand for safety, control, and transparent language.

Recommendations for refinement: the final report included insights on tone, pacing, and age-specific guidance.

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Need expert guidance?

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Need expert guidance?

Book a free discovery call to see how we can help.

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Book a free discovery call to see how we can help.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.

Stories that drive success

From research to execution, we collaborate with businesses to craft experiences that resonate with users and deliver measurable results.